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Comparative evaluation of the EEG performance metrics and player ratings on the virtual reality games.
In 2021 IEEE conference on games (CoG) (pp. 1-8). IEEE. Link
Paranthaman, P. K., Graham, S., & Bajaj, N. (2024).
Assessing the effects of various gaming platforms on players’ affective states and workloads through electroencephalogram.
Electronics, 13(11), 2043. Link
LaMont, L., Fuller, G., Paranthaman, P. K., Poteat, T., Toprani, D., Xu, Q., & Bajaj, N. (2023, February).
Towards prototyping single-modal and multimodal interactions in mixed reality games. In International Congress on Information and Communication Technology (pp. 655-666).
Singapore: Springer Nature Singapore.. Link
Paranthaman, P. K., Vallabhajosula, S., Giordano, A., Walton, S., Tuisa, O., & Bajaj, N. (2023).
User experience analysis in obstacle clearance tasks in virtual and mixed reality environments. In Intelligent Sustainable Systems: Selected Papers of WorldS4 2022, Volume 2 (pp. 675-686).
Singapore: Springer Nature Singapore. Link
Jennings, D., Paranthaman, P. K., & Bajaj, N. (2023).
Conceptual design and early prototypes of a gamified virtual reality interview training application. In Intelligent Sustainable Systems: Selected Papers of WorldS4 2022, Volume 1 (pp. 93-104).
Singapore: Springer Nature Singapore. Link
Paranthaman, P. K., Fuller, G., & Bajaj, N. (2024, August).
Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality Platform.
In 2024 IEEE Conference on Games (CoG) (pp. 1-4). IEEE. Link