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Publications


  • Paranthaman, P. K., Bajaj, N., Solovey, N., & Jennings, D. (2021, August). Comparative evaluation of the EEG performance metrics and player ratings on the virtual reality games. In 2021 IEEE conference on games (CoG) (pp. 1-8). IEEE. Link
  • Paranthaman, P. K., Graham, S., & Bajaj, N. (2024). Assessing the effects of various gaming platforms on players’ affective states and workloads through electroencephalogram. Electronics, 13(11), 2043. Link
  • LaMont, L., Fuller, G., Paranthaman, P. K., Poteat, T., Toprani, D., Xu, Q., & Bajaj, N. (2023, February). Towards prototyping single-modal and multimodal interactions in mixed reality games. In International Congress on Information and Communication Technology (pp. 655-666). Singapore: Springer Nature Singapore.. Link
  • Paranthaman, P. K., Vallabhajosula, S., Giordano, A., Walton, S., Tuisa, O., & Bajaj, N. (2023). User experience analysis in obstacle clearance tasks in virtual and mixed reality environments. In Intelligent Sustainable Systems: Selected Papers of WorldS4 2022, Volume 2 (pp. 675-686). Singapore: Springer Nature Singapore. Link
  • Jennings, D., Paranthaman, P. K., & Bajaj, N. (2023). Conceptual design and early prototypes of a gamified virtual reality interview training application. In Intelligent Sustainable Systems: Selected Papers of WorldS4 2022, Volume 1 (pp. 93-104). Singapore: Springer Nature Singapore. Link
  • Paranthaman, P. K., Fuller, G., & Bajaj, N. (2024, August). Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality Platform. In 2024 IEEE Conference on Games (CoG) (pp. 1-4). IEEE. Link